Clash of Clans is one of the few titles that bucks the trend by actually being okay to play without paying. This kind of game was a nasty but standard part of mobile gaming for a good few years, and was only superseded when the industry really came into its own with fantastic gaming experiences that didn't exist just to rip you off. Plus, loads were deceptively boring you could waste weeks getting through the initial stages of a game, only to realize there was little beyond an attractive veneer. The solution to that problem was to pay money to speed things up or skip the wait, so these games were pay-to-win in a way you'd only really notice once you were fully committed. The problem was that each of these actions took increasingly more time, so soon you'd have to be waiting days to do even basic tasks for your kingdom. You'd also create other buildings like barracks and armories to create soldiers, which you could send on missions or raids against other players to grow your own wealth. These were idle RPGs you'd build a kingdom that would auto-generate resources when you weren't playing, and using these resources you'd construct buildings to increase the rate of resource generation. There was a nasty span of years where 'kingdom builder' games tended to be the rage, both for mobile phones and browsers they're nowadays often referred to as 'Clash of Clans clones', though many predate that watershed title. While official details on Lord of the Rings: Rise to War are vague, a few YouTube channels show beta footage of the game, and it looks.
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